dungeonanddeamon/GodoBinding/include/gen/TextureLayered.hpp
2020-03-25 11:29:52 +01:00

68 lines
1.9 KiB
C++

#ifndef GODOT_CPP_TEXTURELAYERED_HPP
#define GODOT_CPP_TEXTURELAYERED_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Image.hpp"
#include "Resource.hpp"
namespace godot {
class Image;
class TextureLayered : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_data;
godot_method_bind *mb__set_data;
godot_method_bind *mb_create;
godot_method_bind *mb_get_depth;
godot_method_bind *mb_get_flags;
godot_method_bind *mb_get_format;
godot_method_bind *mb_get_height;
godot_method_bind *mb_get_layer_data;
godot_method_bind *mb_get_width;
godot_method_bind *mb_set_data_partial;
godot_method_bind *mb_set_flags;
godot_method_bind *mb_set_layer_data;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "TextureLayered"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Flags {
FLAG_MIPMAPS = 1,
FLAG_REPEAT = 2,
FLAG_FILTER = 4,
FLAGS_DEFAULT = 4,
};
// constants
// methods
Dictionary _get_data() const;
void _set_data(const Dictionary data);
void create(const int64_t width, const int64_t height, const int64_t depth, const int64_t format, const int64_t flags = 4);
int64_t get_depth() const;
int64_t get_flags() const;
Image::Format get_format() const;
int64_t get_height() const;
Ref<Image> get_layer_data(const int64_t layer) const;
int64_t get_width() const;
void set_data_partial(const Ref<Image> image, const int64_t x_offset, const int64_t y_offset, const int64_t layer, const int64_t mipmap = 0);
void set_flags(const int64_t flags);
void set_layer_data(const Ref<Image> image, const int64_t layer);
};
}
#endif