dungeonanddeamon/GodoBinding/include/gen/SplitContainer.hpp
2020-03-25 11:29:52 +01:00

59 lines
1.6 KiB
C++

#ifndef GODOT_CPP_SPLITCONTAINER_HPP
#define GODOT_CPP_SPLITCONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "SplitContainer.hpp"
#include "Container.hpp"
namespace godot {
class InputEvent;
class SplitContainer : public Container {
struct ___method_bindings {
godot_method_bind *mb__gui_input;
godot_method_bind *mb_clamp_split_offset;
godot_method_bind *mb_get_dragger_visibility;
godot_method_bind *mb_get_split_offset;
godot_method_bind *mb_is_collapsed;
godot_method_bind *mb_set_collapsed;
godot_method_bind *mb_set_dragger_visibility;
godot_method_bind *mb_set_split_offset;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "SplitContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum DraggerVisibility {
DRAGGER_VISIBLE = 0,
DRAGGER_HIDDEN = 1,
DRAGGER_HIDDEN_COLLAPSED = 2,
};
// constants
// methods
void _gui_input(const Ref<InputEvent> arg0);
void clamp_split_offset();
SplitContainer::DraggerVisibility get_dragger_visibility() const;
int64_t get_split_offset() const;
bool is_collapsed() const;
void set_collapsed(const bool collapsed);
void set_dragger_visibility(const int64_t mode);
void set_split_offset(const int64_t offset);
};
}
#endif