dungeonanddeamon/GodoBinding/include/gen/SpatialVelocityTracker.hpp
2020-03-25 11:29:52 +01:00

49 lines
1.3 KiB
C++

#ifndef GODOT_CPP_SPATIALVELOCITYTRACKER_HPP
#define GODOT_CPP_SPATIALVELOCITYTRACKER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class SpatialVelocityTracker : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_tracked_linear_velocity;
godot_method_bind *mb_is_tracking_physics_step;
godot_method_bind *mb_reset;
godot_method_bind *mb_set_track_physics_step;
godot_method_bind *mb_update_position;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "SpatialVelocityTracker"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static SpatialVelocityTracker *_new();
// methods
Vector3 get_tracked_linear_velocity() const;
bool is_tracking_physics_step() const;
void reset(const Vector3 position);
void set_track_physics_step(const bool enable);
void update_position(const Vector3 position);
};
}
#endif