dungeonanddeamon/GodoBinding/include/gen/Sky.hpp
2020-03-25 11:29:52 +01:00

51 lines
1.1 KiB
C++

#ifndef GODOT_CPP_SKY_HPP
#define GODOT_CPP_SKY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Sky.hpp"
#include "Resource.hpp"
namespace godot {
class Sky : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_radiance_size;
godot_method_bind *mb_set_radiance_size;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Sky"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum RadianceSize {
RADIANCE_SIZE_32 = 0,
RADIANCE_SIZE_64 = 1,
RADIANCE_SIZE_128 = 2,
RADIANCE_SIZE_256 = 3,
RADIANCE_SIZE_512 = 4,
RADIANCE_SIZE_1024 = 5,
RADIANCE_SIZE_2048 = 6,
RADIANCE_SIZE_MAX = 7,
};
// constants
// methods
Sky::RadianceSize get_radiance_size() const;
void set_radiance_size(const int64_t size);
};
}
#endif