dungeonanddeamon/GodoBinding/include/gen/NetworkedMultiplayerENet.hpp
2020-03-25 11:29:52 +01:00

85 lines
2.9 KiB
C++

#ifndef GODOT_CPP_NETWORKEDMULTIPLAYERENET_HPP
#define GODOT_CPP_NETWORKEDMULTIPLAYERENET_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "NetworkedMultiplayerENet.hpp"
#include "NetworkedMultiplayerPeer.hpp"
namespace godot {
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
struct ___method_bindings {
godot_method_bind *mb_close_connection;
godot_method_bind *mb_create_client;
godot_method_bind *mb_create_server;
godot_method_bind *mb_disconnect_peer;
godot_method_bind *mb_get_channel_count;
godot_method_bind *mb_get_compression_mode;
godot_method_bind *mb_get_last_packet_channel;
godot_method_bind *mb_get_packet_channel;
godot_method_bind *mb_get_peer_address;
godot_method_bind *mb_get_peer_port;
godot_method_bind *mb_get_transfer_channel;
godot_method_bind *mb_is_always_ordered;
godot_method_bind *mb_is_server_relay_enabled;
godot_method_bind *mb_set_always_ordered;
godot_method_bind *mb_set_bind_ip;
godot_method_bind *mb_set_channel_count;
godot_method_bind *mb_set_compression_mode;
godot_method_bind *mb_set_server_relay_enabled;
godot_method_bind *mb_set_transfer_channel;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "NetworkedMultiplayerENet"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum CompressionMode {
COMPRESS_NONE = 0,
COMPRESS_RANGE_CODER = 1,
COMPRESS_FASTLZ = 2,
COMPRESS_ZLIB = 3,
COMPRESS_ZSTD = 4,
};
// constants
static NetworkedMultiplayerENet *_new();
// methods
void close_connection(const int64_t wait_usec = 100);
Error create_client(const String address, const int64_t port, const int64_t in_bandwidth = 0, const int64_t out_bandwidth = 0, const int64_t client_port = 0);
Error create_server(const int64_t port, const int64_t max_clients = 32, const int64_t in_bandwidth = 0, const int64_t out_bandwidth = 0);
void disconnect_peer(const int64_t id, const bool now = false);
int64_t get_channel_count() const;
NetworkedMultiplayerENet::CompressionMode get_compression_mode() const;
int64_t get_last_packet_channel() const;
int64_t get_packet_channel() const;
String get_peer_address(const int64_t id) const;
int64_t get_peer_port(const int64_t id) const;
int64_t get_transfer_channel() const;
bool is_always_ordered() const;
bool is_server_relay_enabled() const;
void set_always_ordered(const bool ordered);
void set_bind_ip(const String ip);
void set_channel_count(const int64_t channels);
void set_compression_mode(const int64_t mode);
void set_server_relay_enabled(const bool enabled);
void set_transfer_channel(const int64_t channel);
};
}
#endif