dungeonanddeamon/GodoBinding/include/gen/MeshInstance.hpp
2020-03-25 11:29:52 +01:00

68 lines
1.9 KiB
C++

#ifndef GODOT_CPP_MESHINSTANCE_HPP
#define GODOT_CPP_MESHINSTANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "GeometryInstance.hpp"
namespace godot {
class Mesh;
class Skin;
class Material;
class MeshInstance : public GeometryInstance {
struct ___method_bindings {
godot_method_bind *mb__mesh_changed;
godot_method_bind *mb_create_convex_collision;
godot_method_bind *mb_create_debug_tangents;
godot_method_bind *mb_create_trimesh_collision;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_skeleton_path;
godot_method_bind *mb_get_skin;
godot_method_bind *mb_get_surface_material;
godot_method_bind *mb_get_surface_material_count;
godot_method_bind *mb_set_mesh;
godot_method_bind *mb_set_skeleton_path;
godot_method_bind *mb_set_skin;
godot_method_bind *mb_set_surface_material;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "MeshInstance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static MeshInstance *_new();
// methods
void _mesh_changed();
void create_convex_collision();
void create_debug_tangents();
void create_trimesh_collision();
Ref<Mesh> get_mesh() const;
NodePath get_skeleton_path();
Ref<Skin> get_skin() const;
Ref<Material> get_surface_material(const int64_t surface) const;
int64_t get_surface_material_count() const;
void set_mesh(const Ref<Mesh> mesh);
void set_skeleton_path(const NodePath skeleton_path);
void set_skin(const Ref<Skin> skin);
void set_surface_material(const int64_t surface, const Ref<Material> material);
};
}
#endif