dungeonanddeamon/GodoBinding/include/gen/Line2D.hpp
2020-03-25 11:29:52 +01:00

126 lines
3.8 KiB
C++

#ifndef GODOT_CPP_LINE2D_HPP
#define GODOT_CPP_LINE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Line2D.hpp"
#include "Node2D.hpp"
namespace godot {
class Curve;
class Gradient;
class Texture;
class Line2D : public Node2D {
struct ___method_bindings {
godot_method_bind *mb__curve_changed;
godot_method_bind *mb__gradient_changed;
godot_method_bind *mb_add_point;
godot_method_bind *mb_clear_points;
godot_method_bind *mb_get_antialiased;
godot_method_bind *mb_get_begin_cap_mode;
godot_method_bind *mb_get_curve;
godot_method_bind *mb_get_default_color;
godot_method_bind *mb_get_end_cap_mode;
godot_method_bind *mb_get_gradient;
godot_method_bind *mb_get_joint_mode;
godot_method_bind *mb_get_point_count;
godot_method_bind *mb_get_point_position;
godot_method_bind *mb_get_points;
godot_method_bind *mb_get_round_precision;
godot_method_bind *mb_get_sharp_limit;
godot_method_bind *mb_get_texture;
godot_method_bind *mb_get_texture_mode;
godot_method_bind *mb_get_width;
godot_method_bind *mb_remove_point;
godot_method_bind *mb_set_antialiased;
godot_method_bind *mb_set_begin_cap_mode;
godot_method_bind *mb_set_curve;
godot_method_bind *mb_set_default_color;
godot_method_bind *mb_set_end_cap_mode;
godot_method_bind *mb_set_gradient;
godot_method_bind *mb_set_joint_mode;
godot_method_bind *mb_set_point_position;
godot_method_bind *mb_set_points;
godot_method_bind *mb_set_round_precision;
godot_method_bind *mb_set_sharp_limit;
godot_method_bind *mb_set_texture;
godot_method_bind *mb_set_texture_mode;
godot_method_bind *mb_set_width;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Line2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum LineTextureMode {
LINE_TEXTURE_NONE = 0,
LINE_TEXTURE_TILE = 1,
LINE_TEXTURE_STRETCH = 2,
};
enum LineCapMode {
LINE_CAP_NONE = 0,
LINE_CAP_BOX = 1,
LINE_CAP_ROUND = 2,
};
enum LineJointMode {
LINE_JOINT_SHARP = 0,
LINE_JOINT_BEVEL = 1,
LINE_JOINT_ROUND = 2,
};
// constants
static Line2D *_new();
// methods
void _curve_changed();
void _gradient_changed();
void add_point(const Vector2 position, const int64_t at_position = -1);
void clear_points();
bool get_antialiased() const;
Line2D::LineCapMode get_begin_cap_mode() const;
Ref<Curve> get_curve() const;
Color get_default_color() const;
Line2D::LineCapMode get_end_cap_mode() const;
Ref<Gradient> get_gradient() const;
Line2D::LineJointMode get_joint_mode() const;
int64_t get_point_count() const;
Vector2 get_point_position(const int64_t i) const;
PoolVector2Array get_points() const;
int64_t get_round_precision() const;
real_t get_sharp_limit() const;
Ref<Texture> get_texture() const;
Line2D::LineTextureMode get_texture_mode() const;
real_t get_width() const;
void remove_point(const int64_t i);
void set_antialiased(const bool antialiased);
void set_begin_cap_mode(const int64_t mode);
void set_curve(const Ref<Curve> curve);
void set_default_color(const Color color);
void set_end_cap_mode(const int64_t mode);
void set_gradient(const Ref<Gradient> color);
void set_joint_mode(const int64_t mode);
void set_point_position(const int64_t i, const Vector2 position);
void set_points(const PoolVector2Array points);
void set_round_precision(const int64_t precision);
void set_sharp_limit(const real_t limit);
void set_texture(const Ref<Texture> texture);
void set_texture_mode(const int64_t mode);
void set_width(const real_t width);
};
}
#endif