dungeonanddeamon/GodoBinding/include/gen/InputMap.hpp
2020-03-25 11:29:52 +01:00

73 lines
2.1 KiB
C++

#ifndef GODOT_CPP_INPUTMAP_HPP
#define GODOT_CPP_INPUTMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class InputEvent;
class InputMap : public Object {
static InputMap *_singleton;
InputMap();
struct ___method_bindings {
godot_method_bind *mb_action_add_event;
godot_method_bind *mb_action_erase_event;
godot_method_bind *mb_action_erase_events;
godot_method_bind *mb_action_has_event;
godot_method_bind *mb_action_set_deadzone;
godot_method_bind *mb_add_action;
godot_method_bind *mb_erase_action;
godot_method_bind *mb_event_is_action;
godot_method_bind *mb_get_action_list;
godot_method_bind *mb_get_actions;
godot_method_bind *mb_has_action;
godot_method_bind *mb_load_from_globals;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline InputMap *get_singleton()
{
if (!InputMap::_singleton) {
InputMap::_singleton = new InputMap;
}
return InputMap::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "InputMap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void action_add_event(const String action, const Ref<InputEvent> event);
void action_erase_event(const String action, const Ref<InputEvent> event);
void action_erase_events(const String action);
bool action_has_event(const String action, const Ref<InputEvent> event);
void action_set_deadzone(const String action, const real_t deadzone);
void add_action(const String action, const real_t deadzone = 0.5);
void erase_action(const String action);
bool event_is_action(const Ref<InputEvent> event, const String action) const;
Array get_action_list(const String action);
Array get_actions();
bool has_action(const String action) const;
void load_from_globals();
};
}
#endif