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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#ifndef GODOT_CPP_INPUTEVENT_HPP
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#define GODOT_CPP_INPUTEVENT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class InputEvent;
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class InputEvent : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb_accumulate;
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godot_method_bind *mb_as_text;
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godot_method_bind *mb_get_action_strength;
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godot_method_bind *mb_get_device;
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godot_method_bind *mb_is_action;
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godot_method_bind *mb_is_action_pressed;
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godot_method_bind *mb_is_action_released;
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godot_method_bind *mb_is_action_type;
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godot_method_bind *mb_is_echo;
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godot_method_bind *mb_is_pressed;
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godot_method_bind *mb_set_device;
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godot_method_bind *mb_shortcut_match;
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godot_method_bind *mb_xformed_by;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "InputEvent"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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bool accumulate(const Ref<InputEvent> with_event);
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String as_text() const;
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real_t get_action_strength(const String action) const;
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int64_t get_device() const;
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bool is_action(const String action) const;
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bool is_action_pressed(const String action, const bool allow_echo = false) const;
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bool is_action_released(const String action) const;
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bool is_action_type() const;
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bool is_echo() const;
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bool is_pressed() const;
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void set_device(const int64_t device);
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bool shortcut_match(const Ref<InputEvent> event) const;
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Ref<InputEvent> xformed_by(const Transform2D xform, const Vector2 local_ofs = Vector2(0, 0)) const;
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};
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}
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#endif |