dungeonanddeamon/GodoBinding/include/gen/GraphNode.hpp
2020-03-25 11:29:52 +01:00

111 lines
3.8 KiB
C++

#ifndef GODOT_CPP_GRAPHNODE_HPP
#define GODOT_CPP_GRAPHNODE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "GraphNode.hpp"
#include "Container.hpp"
namespace godot {
class InputEvent;
class Texture;
class GraphNode : public Container {
struct ___method_bindings {
godot_method_bind *mb__gui_input;
godot_method_bind *mb_clear_all_slots;
godot_method_bind *mb_clear_slot;
godot_method_bind *mb_get_connection_input_color;
godot_method_bind *mb_get_connection_input_count;
godot_method_bind *mb_get_connection_input_position;
godot_method_bind *mb_get_connection_input_type;
godot_method_bind *mb_get_connection_output_color;
godot_method_bind *mb_get_connection_output_count;
godot_method_bind *mb_get_connection_output_position;
godot_method_bind *mb_get_connection_output_type;
godot_method_bind *mb_get_offset;
godot_method_bind *mb_get_overlay;
godot_method_bind *mb_get_slot_color_left;
godot_method_bind *mb_get_slot_color_right;
godot_method_bind *mb_get_slot_type_left;
godot_method_bind *mb_get_slot_type_right;
godot_method_bind *mb_get_title;
godot_method_bind *mb_is_close_button_visible;
godot_method_bind *mb_is_comment;
godot_method_bind *mb_is_resizable;
godot_method_bind *mb_is_selected;
godot_method_bind *mb_is_slot_enabled_left;
godot_method_bind *mb_is_slot_enabled_right;
godot_method_bind *mb_set_comment;
godot_method_bind *mb_set_offset;
godot_method_bind *mb_set_overlay;
godot_method_bind *mb_set_resizable;
godot_method_bind *mb_set_selected;
godot_method_bind *mb_set_show_close_button;
godot_method_bind *mb_set_slot;
godot_method_bind *mb_set_title;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "GraphNode"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Overlay {
OVERLAY_DISABLED = 0,
OVERLAY_BREAKPOINT = 1,
OVERLAY_POSITION = 2,
};
// constants
static GraphNode *_new();
// methods
void _gui_input(const Ref<InputEvent> arg0);
void clear_all_slots();
void clear_slot(const int64_t idx);
Color get_connection_input_color(const int64_t idx);
int64_t get_connection_input_count();
Vector2 get_connection_input_position(const int64_t idx);
int64_t get_connection_input_type(const int64_t idx);
Color get_connection_output_color(const int64_t idx);
int64_t get_connection_output_count();
Vector2 get_connection_output_position(const int64_t idx);
int64_t get_connection_output_type(const int64_t idx);
Vector2 get_offset() const;
GraphNode::Overlay get_overlay() const;
Color get_slot_color_left(const int64_t idx) const;
Color get_slot_color_right(const int64_t idx) const;
int64_t get_slot_type_left(const int64_t idx) const;
int64_t get_slot_type_right(const int64_t idx) const;
String get_title() const;
bool is_close_button_visible() const;
bool is_comment() const;
bool is_resizable() const;
bool is_selected();
bool is_slot_enabled_left(const int64_t idx) const;
bool is_slot_enabled_right(const int64_t idx) const;
void set_comment(const bool comment);
void set_offset(const Vector2 offset);
void set_overlay(const int64_t overlay);
void set_resizable(const bool resizable);
void set_selected(const bool selected);
void set_show_close_button(const bool show);
void set_slot(const int64_t idx, const bool enable_left, const int64_t type_left, const Color color_left, const bool enable_right, const int64_t type_right, const Color color_right, const Ref<Texture> custom_left = nullptr, const Ref<Texture> custom_right = nullptr);
void set_title(const String title);
};
}
#endif