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83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
#ifndef GODOT_CPP_GEOMETRYINSTANCE_HPP
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#define GODOT_CPP_GEOMETRYINSTANCE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "GeometryInstance.hpp"
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#include "VisualInstance.hpp"
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namespace godot {
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class Material;
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class GeometryInstance : public VisualInstance {
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struct ___method_bindings {
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godot_method_bind *mb_get_cast_shadows_setting;
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godot_method_bind *mb_get_extra_cull_margin;
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godot_method_bind *mb_get_flag;
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godot_method_bind *mb_get_lod_max_distance;
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godot_method_bind *mb_get_lod_max_hysteresis;
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godot_method_bind *mb_get_lod_min_distance;
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godot_method_bind *mb_get_lod_min_hysteresis;
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godot_method_bind *mb_get_material_override;
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godot_method_bind *mb_set_cast_shadows_setting;
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godot_method_bind *mb_set_custom_aabb;
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godot_method_bind *mb_set_extra_cull_margin;
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godot_method_bind *mb_set_flag;
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godot_method_bind *mb_set_lod_max_distance;
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godot_method_bind *mb_set_lod_max_hysteresis;
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godot_method_bind *mb_set_lod_min_distance;
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godot_method_bind *mb_set_lod_min_hysteresis;
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godot_method_bind *mb_set_material_override;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "GeometryInstance"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum Flags {
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FLAG_USE_BAKED_LIGHT = 0,
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FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = 1,
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FLAG_MAX = 2,
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};
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enum ShadowCastingSetting {
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SHADOW_CASTING_SETTING_OFF = 0,
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SHADOW_CASTING_SETTING_ON = 1,
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SHADOW_CASTING_SETTING_DOUBLE_SIDED = 2,
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SHADOW_CASTING_SETTING_SHADOWS_ONLY = 3,
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};
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// constants
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// methods
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GeometryInstance::ShadowCastingSetting get_cast_shadows_setting() const;
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real_t get_extra_cull_margin() const;
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bool get_flag(const int64_t flag) const;
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real_t get_lod_max_distance() const;
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real_t get_lod_max_hysteresis() const;
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real_t get_lod_min_distance() const;
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real_t get_lod_min_hysteresis() const;
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Ref<Material> get_material_override() const;
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void set_cast_shadows_setting(const int64_t shadow_casting_setting);
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void set_custom_aabb(const AABB aabb);
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void set_extra_cull_margin(const real_t margin);
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void set_flag(const int64_t flag, const bool value);
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void set_lod_max_distance(const real_t mode);
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void set_lod_max_hysteresis(const real_t mode);
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void set_lod_min_distance(const real_t mode);
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void set_lod_min_hysteresis(const real_t mode);
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void set_material_override(const Ref<Material> material);
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};
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}
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#endif |