dungeonanddeamon/GodoBinding/include/gen/GDScript.hpp
2020-03-25 11:29:52 +01:00

46 lines
1.0 KiB
C++

#ifndef GODOT_CPP_GDSCRIPT_HPP
#define GODOT_CPP_GDSCRIPT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Script.hpp"
namespace godot {
class GDScript : public Script {
struct ___method_bindings {
godot_method_bind *mb_get_as_byte_code;
godot_method_bind *mb_new;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "GDScript"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static GDScript *_new();
// methods
PoolByteArray get_as_byte_code() const;
Variant new_(const Array& __var_args = Array());
template <class... Args> Variant new_(Args... args){
return new_(Array::make(args...));
}
};
}
#endif