dungeonanddeamon/GodoBinding/include/gen/EditorResourcePreviewGenerator.hpp
2020-03-25 11:29:52 +01:00

48 lines
1.3 KiB
C++

#ifndef GODOT_CPP_EDITORRESOURCEPREVIEWGENERATOR_HPP
#define GODOT_CPP_EDITORRESOURCEPREVIEWGENERATOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class Texture;
class Resource;
class EditorResourcePreviewGenerator : public Reference {
struct ___method_bindings {
godot_method_bind *mb_can_generate_small_preview;
godot_method_bind *mb_generate;
godot_method_bind *mb_generate_from_path;
godot_method_bind *mb_generate_small_preview_automatically;
godot_method_bind *mb_handles;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorResourcePreviewGenerator"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
bool can_generate_small_preview();
Ref<Texture> generate(const Ref<Resource> from, const Vector2 size);
Ref<Texture> generate_from_path(const String path, const Vector2 size);
bool generate_small_preview_automatically();
bool handles(const String type);
};
}
#endif