dungeonanddeamon/GodoBinding/include/gen/Curve2D.hpp
2020-03-25 11:29:52 +01:00

83 lines
2.8 KiB
C++

#ifndef GODOT_CPP_CURVE2D_HPP
#define GODOT_CPP_CURVE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Curve2D : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_data;
godot_method_bind *mb__set_data;
godot_method_bind *mb_add_point;
godot_method_bind *mb_clear_points;
godot_method_bind *mb_get_bake_interval;
godot_method_bind *mb_get_baked_length;
godot_method_bind *mb_get_baked_points;
godot_method_bind *mb_get_closest_offset;
godot_method_bind *mb_get_closest_point;
godot_method_bind *mb_get_point_count;
godot_method_bind *mb_get_point_in;
godot_method_bind *mb_get_point_out;
godot_method_bind *mb_get_point_position;
godot_method_bind *mb_interpolate;
godot_method_bind *mb_interpolate_baked;
godot_method_bind *mb_interpolatef;
godot_method_bind *mb_remove_point;
godot_method_bind *mb_set_bake_interval;
godot_method_bind *mb_set_point_in;
godot_method_bind *mb_set_point_out;
godot_method_bind *mb_set_point_position;
godot_method_bind *mb_tessellate;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Curve2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static Curve2D *_new();
// methods
Dictionary _get_data() const;
void _set_data(const Dictionary arg0);
void add_point(const Vector2 position, const Vector2 in = Vector2(0, 0), const Vector2 out = Vector2(0, 0), const int64_t at_position = -1);
void clear_points();
real_t get_bake_interval() const;
real_t get_baked_length() const;
PoolVector2Array get_baked_points() const;
real_t get_closest_offset(const Vector2 to_point) const;
Vector2 get_closest_point(const Vector2 to_point) const;
int64_t get_point_count() const;
Vector2 get_point_in(const int64_t idx) const;
Vector2 get_point_out(const int64_t idx) const;
Vector2 get_point_position(const int64_t idx) const;
Vector2 interpolate(const int64_t idx, const real_t t) const;
Vector2 interpolate_baked(const real_t offset, const bool cubic = false) const;
Vector2 interpolatef(const real_t fofs) const;
void remove_point(const int64_t idx);
void set_bake_interval(const real_t distance);
void set_point_in(const int64_t idx, const Vector2 position);
void set_point_out(const int64_t idx, const Vector2 position);
void set_point_position(const int64_t idx, const Vector2 position);
PoolVector2Array tessellate(const int64_t max_stages = 5, const real_t tolerance_degrees = 4) const;
};
}
#endif