dungeonanddeamon/GodoBinding/include/gen/CubeMesh.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.4 KiB
C++

#ifndef GODOT_CPP_CUBEMESH_HPP
#define GODOT_CPP_CUBEMESH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "PrimitiveMesh.hpp"
namespace godot {
class CubeMesh : public PrimitiveMesh {
struct ___method_bindings {
godot_method_bind *mb_get_size;
godot_method_bind *mb_get_subdivide_depth;
godot_method_bind *mb_get_subdivide_height;
godot_method_bind *mb_get_subdivide_width;
godot_method_bind *mb_set_size;
godot_method_bind *mb_set_subdivide_depth;
godot_method_bind *mb_set_subdivide_height;
godot_method_bind *mb_set_subdivide_width;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CubeMesh"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CubeMesh *_new();
// methods
Vector3 get_size() const;
int64_t get_subdivide_depth() const;
int64_t get_subdivide_height() const;
int64_t get_subdivide_width() const;
void set_size(const Vector3 size);
void set_subdivide_depth(const int64_t divisions);
void set_subdivide_height(const int64_t divisions);
void set_subdivide_width(const int64_t subdivide);
};
}
#endif