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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#ifndef GODOT_CPP_CANVASLAYER_HPP
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#define GODOT_CPP_CANVASLAYER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Node.hpp"
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namespace godot {
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class Node;
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class CanvasLayer : public Node {
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struct ___method_bindings {
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godot_method_bind *mb_get_canvas;
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godot_method_bind *mb_get_custom_viewport;
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godot_method_bind *mb_get_follow_viewport_scale;
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godot_method_bind *mb_get_layer;
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godot_method_bind *mb_get_offset;
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godot_method_bind *mb_get_rotation;
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godot_method_bind *mb_get_rotation_degrees;
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godot_method_bind *mb_get_scale;
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godot_method_bind *mb_get_transform;
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godot_method_bind *mb_is_following_viewport;
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godot_method_bind *mb_set_custom_viewport;
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godot_method_bind *mb_set_follow_viewport;
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godot_method_bind *mb_set_follow_viewport_scale;
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godot_method_bind *mb_set_layer;
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godot_method_bind *mb_set_offset;
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godot_method_bind *mb_set_rotation;
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godot_method_bind *mb_set_rotation_degrees;
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godot_method_bind *mb_set_scale;
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godot_method_bind *mb_set_transform;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CanvasLayer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static CanvasLayer *_new();
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// methods
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RID get_canvas() const;
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Node *get_custom_viewport() const;
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real_t get_follow_viewport_scale() const;
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int64_t get_layer() const;
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Vector2 get_offset() const;
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real_t get_rotation() const;
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real_t get_rotation_degrees() const;
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Vector2 get_scale() const;
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Transform2D get_transform() const;
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bool is_following_viewport() const;
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void set_custom_viewport(const Node *viewport);
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void set_follow_viewport(const bool enable);
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void set_follow_viewport_scale(const real_t scale);
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void set_layer(const int64_t layer);
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void set_offset(const Vector2 offset);
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void set_rotation(const real_t radians);
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void set_rotation_degrees(const real_t degrees);
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void set_scale(const Vector2 scale);
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void set_transform(const Transform2D transform);
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};
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}
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#endif |