dungeonanddeamon/GodoBinding/include/gen/CameraFeed.hpp
2020-03-25 11:29:52 +01:00

78 lines
2.1 KiB
C++

#ifndef GODOT_CPP_CAMERAFEED_HPP
#define GODOT_CPP_CAMERAFEED_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CameraFeed.hpp"
#include "Reference.hpp"
namespace godot {
class Image;
class CameraFeed : public Reference {
struct ___method_bindings {
godot_method_bind *mb__allocate_texture;
godot_method_bind *mb__set_RGB_img;
godot_method_bind *mb__set_YCbCr_img;
godot_method_bind *mb__set_YCbCr_imgs;
godot_method_bind *mb__set_name;
godot_method_bind *mb__set_position;
godot_method_bind *mb_get_id;
godot_method_bind *mb_get_name;
godot_method_bind *mb_get_position;
godot_method_bind *mb_get_transform;
godot_method_bind *mb_is_active;
godot_method_bind *mb_set_active;
godot_method_bind *mb_set_transform;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CameraFeed"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum FeedDataType {
FEED_NOIMAGE = 0,
FEED_RGB = 1,
FEED_YCBCR = 2,
FEED_YCBCR_SEP = 3,
};
enum FeedPosition {
FEED_UNSPECIFIED = 0,
FEED_FRONT = 1,
FEED_BACK = 2,
};
// constants
static CameraFeed *_new();
// methods
void _allocate_texture(const int64_t width, const int64_t height, const int64_t format, const int64_t texture_type, const int64_t data_type);
void _set_RGB_img(const Ref<Image> rgb_img);
void _set_YCbCr_img(const Ref<Image> ycbcr_img);
void _set_YCbCr_imgs(const Ref<Image> y_img, const Ref<Image> cbcr_img);
void _set_name(const String name);
void _set_position(const int64_t position);
int64_t get_id() const;
String get_name() const;
CameraFeed::FeedPosition get_position() const;
Transform2D get_transform() const;
bool is_active() const;
void set_active(const bool active);
void set_transform(const Transform2D transform);
};
}
#endif