dungeonanddeamon/GodoBinding/include/gen/VisualShaderNodeTransformFunc.hpp
2020-03-25 11:29:52 +01:00

48 lines
1.2 KiB
C++

#ifndef GODOT_CPP_VISUALSHADERNODETRANSFORMFUNC_HPP
#define GODOT_CPP_VISUALSHADERNODETRANSFORMFUNC_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisualShaderNodeTransformFunc.hpp"
#include "VisualShaderNode.hpp"
namespace godot {
class VisualShaderNodeTransformFunc : public VisualShaderNode {
struct ___method_bindings {
godot_method_bind *mb_get_function;
godot_method_bind *mb_set_function;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeTransformFunc"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Function {
FUNC_INVERSE = 0,
FUNC_TRANSPOSE = 1,
};
// constants
static VisualShaderNodeTransformFunc *_new();
// methods
VisualShaderNodeTransformFunc::Function get_function() const;
void set_function(const int64_t func);
};
}
#endif