dungeonanddeamon/GodoBinding/include/gen/VisualShaderNodeCubeMapUniform.hpp
2020-03-25 11:29:52 +01:00

39 lines
939 B
C++

#ifndef GODOT_CPP_VISUALSHADERNODECUBEMAPUNIFORM_HPP
#define GODOT_CPP_VISUALSHADERNODECUBEMAPUNIFORM_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisualShaderNodeTextureUniform.hpp"
namespace godot {
class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeCubeMapUniform"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static VisualShaderNodeCubeMapUniform *_new();
// methods
};
}
#endif