dungeonanddeamon/GodoBinding/include/gen/VisualInstance.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.5 KiB
C++

#ifndef GODOT_CPP_VISUALINSTANCE_HPP
#define GODOT_CPP_VISUALINSTANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class VisualInstance : public Spatial {
struct ___method_bindings {
godot_method_bind *mb__get_visual_instance_rid;
godot_method_bind *mb_get_aabb;
godot_method_bind *mb_get_base;
godot_method_bind *mb_get_instance;
godot_method_bind *mb_get_layer_mask;
godot_method_bind *mb_get_layer_mask_bit;
godot_method_bind *mb_get_transformed_aabb;
godot_method_bind *mb_set_base;
godot_method_bind *mb_set_layer_mask;
godot_method_bind *mb_set_layer_mask_bit;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualInstance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
RID _get_visual_instance_rid() const;
AABB get_aabb() const;
RID get_base() const;
RID get_instance() const;
int64_t get_layer_mask() const;
bool get_layer_mask_bit(const int64_t layer) const;
AABB get_transformed_aabb() const;
void set_base(const RID base);
void set_layer_mask(const int64_t mask);
void set_layer_mask_bit(const int64_t layer, const bool enabled);
};
}
#endif