dungeonanddeamon/GodoBinding/include/gen/TreeItem.hpp
2020-03-25 11:29:52 +01:00

187 lines
7.5 KiB
C++

#ifndef GODOT_CPP_TREEITEM_HPP
#define GODOT_CPP_TREEITEM_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "TreeItem.hpp"
#include "Object.hpp"
namespace godot {
class Texture;
class TreeItem;
class Object;
class TreeItem : public Object {
struct ___method_bindings {
godot_method_bind *mb_add_button;
godot_method_bind *mb_call_recursive;
godot_method_bind *mb_clear_custom_bg_color;
godot_method_bind *mb_clear_custom_color;
godot_method_bind *mb_deselect;
godot_method_bind *mb_erase_button;
godot_method_bind *mb_get_button;
godot_method_bind *mb_get_button_count;
godot_method_bind *mb_get_button_tooltip;
godot_method_bind *mb_get_cell_mode;
godot_method_bind *mb_get_children;
godot_method_bind *mb_get_custom_bg_color;
godot_method_bind *mb_get_custom_color;
godot_method_bind *mb_get_custom_minimum_height;
godot_method_bind *mb_get_expand_right;
godot_method_bind *mb_get_icon;
godot_method_bind *mb_get_icon_max_width;
godot_method_bind *mb_get_icon_modulate;
godot_method_bind *mb_get_icon_region;
godot_method_bind *mb_get_metadata;
godot_method_bind *mb_get_next;
godot_method_bind *mb_get_next_visible;
godot_method_bind *mb_get_parent;
godot_method_bind *mb_get_prev;
godot_method_bind *mb_get_prev_visible;
godot_method_bind *mb_get_range;
godot_method_bind *mb_get_range_config;
godot_method_bind *mb_get_text;
godot_method_bind *mb_get_text_align;
godot_method_bind *mb_get_tooltip;
godot_method_bind *mb_is_button_disabled;
godot_method_bind *mb_is_checked;
godot_method_bind *mb_is_collapsed;
godot_method_bind *mb_is_custom_set_as_button;
godot_method_bind *mb_is_editable;
godot_method_bind *mb_is_folding_disabled;
godot_method_bind *mb_is_selectable;
godot_method_bind *mb_is_selected;
godot_method_bind *mb_move_to_bottom;
godot_method_bind *mb_move_to_top;
godot_method_bind *mb_remove_child;
godot_method_bind *mb_select;
godot_method_bind *mb_set_button;
godot_method_bind *mb_set_button_disabled;
godot_method_bind *mb_set_cell_mode;
godot_method_bind *mb_set_checked;
godot_method_bind *mb_set_collapsed;
godot_method_bind *mb_set_custom_as_button;
godot_method_bind *mb_set_custom_bg_color;
godot_method_bind *mb_set_custom_color;
godot_method_bind *mb_set_custom_draw;
godot_method_bind *mb_set_custom_minimum_height;
godot_method_bind *mb_set_disable_folding;
godot_method_bind *mb_set_editable;
godot_method_bind *mb_set_expand_right;
godot_method_bind *mb_set_icon;
godot_method_bind *mb_set_icon_max_width;
godot_method_bind *mb_set_icon_modulate;
godot_method_bind *mb_set_icon_region;
godot_method_bind *mb_set_metadata;
godot_method_bind *mb_set_range;
godot_method_bind *mb_set_range_config;
godot_method_bind *mb_set_selectable;
godot_method_bind *mb_set_text;
godot_method_bind *mb_set_text_align;
godot_method_bind *mb_set_tooltip;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "TreeItem"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TreeCellMode {
CELL_MODE_STRING = 0,
CELL_MODE_CHECK = 1,
CELL_MODE_RANGE = 2,
CELL_MODE_ICON = 3,
CELL_MODE_CUSTOM = 4,
};
enum TextAlign {
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
};
// constants
// methods
void add_button(const int64_t column, const Ref<Texture> button, const int64_t button_idx = -1, const bool disabled = false, const String tooltip = "");
Variant call_recursive(const String method, const Array& __var_args = Array());
void clear_custom_bg_color(const int64_t column);
void clear_custom_color(const int64_t column);
void deselect(const int64_t column);
void erase_button(const int64_t column, const int64_t button_idx);
Ref<Texture> get_button(const int64_t column, const int64_t button_idx) const;
int64_t get_button_count(const int64_t column) const;
String get_button_tooltip(const int64_t column, const int64_t button_idx) const;
TreeItem::TreeCellMode get_cell_mode(const int64_t column) const;
TreeItem *get_children();
Color get_custom_bg_color(const int64_t column) const;
Color get_custom_color(const int64_t column) const;
int64_t get_custom_minimum_height() const;
bool get_expand_right(const int64_t column) const;
Ref<Texture> get_icon(const int64_t column) const;
int64_t get_icon_max_width(const int64_t column) const;
Color get_icon_modulate(const int64_t column) const;
Rect2 get_icon_region(const int64_t column) const;
Variant get_metadata(const int64_t column) const;
TreeItem *get_next();
TreeItem *get_next_visible(const bool wrap = false);
TreeItem *get_parent();
TreeItem *get_prev();
TreeItem *get_prev_visible(const bool wrap = false);
real_t get_range(const int64_t column) const;
Dictionary get_range_config(const int64_t column);
String get_text(const int64_t column) const;
TreeItem::TextAlign get_text_align(const int64_t column) const;
String get_tooltip(const int64_t column) const;
bool is_button_disabled(const int64_t column, const int64_t button_idx) const;
bool is_checked(const int64_t column) const;
bool is_collapsed();
bool is_custom_set_as_button(const int64_t column) const;
bool is_editable(const int64_t column);
bool is_folding_disabled() const;
bool is_selectable(const int64_t column) const;
bool is_selected(const int64_t column);
void move_to_bottom();
void move_to_top();
void remove_child(const Object *child);
void select(const int64_t column);
void set_button(const int64_t column, const int64_t button_idx, const Ref<Texture> button);
void set_button_disabled(const int64_t column, const int64_t button_idx, const bool disabled);
void set_cell_mode(const int64_t column, const int64_t mode);
void set_checked(const int64_t column, const bool checked);
void set_collapsed(const bool enable);
void set_custom_as_button(const int64_t column, const bool enable);
void set_custom_bg_color(const int64_t column, const Color color, const bool just_outline = false);
void set_custom_color(const int64_t column, const Color color);
void set_custom_draw(const int64_t column, const Object *object, const String callback);
void set_custom_minimum_height(const int64_t height);
void set_disable_folding(const bool disable);
void set_editable(const int64_t column, const bool enabled);
void set_expand_right(const int64_t column, const bool enable);
void set_icon(const int64_t column, const Ref<Texture> texture);
void set_icon_max_width(const int64_t column, const int64_t width);
void set_icon_modulate(const int64_t column, const Color modulate);
void set_icon_region(const int64_t column, const Rect2 region);
void set_metadata(const int64_t column, const Variant meta);
void set_range(const int64_t column, const real_t value);
void set_range_config(const int64_t column, const real_t min, const real_t max, const real_t step, const bool expr = false);
void set_selectable(const int64_t column, const bool selectable);
void set_text(const int64_t column, const String text);
void set_text_align(const int64_t column, const int64_t text_align);
void set_tooltip(const int64_t column, const String tooltip);
template <class... Args> Variant call_recursive(const String method, Args... args){
return call_recursive(method, Array::make(args...));
}
};
}
#endif