dungeonanddeamon/GodoBinding/include/gen/SpringArm.hpp
2020-03-25 11:29:52 +01:00

64 lines
1.7 KiB
C++

#ifndef GODOT_CPP_SPRINGARM_HPP
#define GODOT_CPP_SPRINGARM_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class Shape;
class SpringArm : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_add_excluded_object;
godot_method_bind *mb_clear_excluded_objects;
godot_method_bind *mb_get_collision_mask;
godot_method_bind *mb_get_hit_length;
godot_method_bind *mb_get_length;
godot_method_bind *mb_get_margin;
godot_method_bind *mb_get_shape;
godot_method_bind *mb_remove_excluded_object;
godot_method_bind *mb_set_collision_mask;
godot_method_bind *mb_set_length;
godot_method_bind *mb_set_margin;
godot_method_bind *mb_set_shape;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "SpringArm"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static SpringArm *_new();
// methods
void add_excluded_object(const RID RID);
void clear_excluded_objects();
int64_t get_collision_mask();
real_t get_hit_length();
real_t get_length() const;
real_t get_margin();
Ref<Shape> get_shape() const;
bool remove_excluded_object(const RID RID);
void set_collision_mask(const int64_t mask);
void set_length(const real_t length);
void set_margin(const real_t margin);
void set_shape(const Ref<Shape> shape);
};
}
#endif