dungeonanddeamon/GodoBinding/include/gen/Slider.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.4 KiB
C++

#ifndef GODOT_CPP_SLIDER_HPP
#define GODOT_CPP_SLIDER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Range.hpp"
namespace godot {
class InputEvent;
class Slider : public Range {
struct ___method_bindings {
godot_method_bind *mb__gui_input;
godot_method_bind *mb_get_ticks;
godot_method_bind *mb_get_ticks_on_borders;
godot_method_bind *mb_is_editable;
godot_method_bind *mb_is_scrollable;
godot_method_bind *mb_set_editable;
godot_method_bind *mb_set_scrollable;
godot_method_bind *mb_set_ticks;
godot_method_bind *mb_set_ticks_on_borders;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Slider"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void _gui_input(const Ref<InputEvent> arg0);
int64_t get_ticks() const;
bool get_ticks_on_borders() const;
bool is_editable() const;
bool is_scrollable() const;
void set_editable(const bool editable);
void set_scrollable(const bool scrollable);
void set_ticks(const int64_t count);
void set_ticks_on_borders(const bool ticks_on_border);
};
}
#endif