dungeonanddeamon/GodoBinding/include/gen/ShortCut.hpp
2020-03-25 11:29:52 +01:00

50 lines
1.2 KiB
C++

#ifndef GODOT_CPP_SHORTCUT_HPP
#define GODOT_CPP_SHORTCUT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class InputEvent;
class ShortCut : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_as_text;
godot_method_bind *mb_get_shortcut;
godot_method_bind *mb_is_shortcut;
godot_method_bind *mb_is_valid;
godot_method_bind *mb_set_shortcut;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ShortCut"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ShortCut *_new();
// methods
String get_as_text() const;
Ref<InputEvent> get_shortcut() const;
bool is_shortcut(const Ref<InputEvent> event) const;
bool is_valid() const;
void set_shortcut(const Ref<InputEvent> event);
};
}
#endif