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68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
#ifndef GODOT_CPP_SCRIPT_HPP
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#define GODOT_CPP_SCRIPT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Script;
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class Object;
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class Script : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb_can_instance;
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godot_method_bind *mb_get_base_script;
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godot_method_bind *mb_get_instance_base_type;
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godot_method_bind *mb_get_property_default_value;
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godot_method_bind *mb_get_script_constant_map;
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godot_method_bind *mb_get_script_method_list;
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godot_method_bind *mb_get_script_property_list;
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godot_method_bind *mb_get_script_signal_list;
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godot_method_bind *mb_get_source_code;
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godot_method_bind *mb_has_script_signal;
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godot_method_bind *mb_has_source_code;
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godot_method_bind *mb_instance_has;
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godot_method_bind *mb_is_tool;
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godot_method_bind *mb_reload;
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godot_method_bind *mb_set_source_code;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "Script"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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bool can_instance() const;
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Ref<Script> get_base_script() const;
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String get_instance_base_type() const;
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Variant get_property_default_value(const String property);
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Dictionary get_script_constant_map();
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Array get_script_method_list();
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Array get_script_property_list();
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Array get_script_signal_list();
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String get_source_code() const;
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bool has_script_signal(const String signal_name) const;
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bool has_source_code() const;
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bool instance_has(const Object *base_object) const;
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bool is_tool() const;
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Error reload(const bool keep_state = false);
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void set_source_code(const String source);
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};
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}
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#endif |