dungeonanddeamon/GodoBinding/include/gen/ReflectionProbe.hpp
2020-03-25 11:29:52 +01:00

92 lines
3.0 KiB
C++

#ifndef GODOT_CPP_REFLECTIONPROBE_HPP
#define GODOT_CPP_REFLECTIONPROBE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ReflectionProbe.hpp"
#include "VisualInstance.hpp"
namespace godot {
class ReflectionProbe : public VisualInstance {
struct ___method_bindings {
godot_method_bind *mb_are_shadows_enabled;
godot_method_bind *mb_get_cull_mask;
godot_method_bind *mb_get_extents;
godot_method_bind *mb_get_intensity;
godot_method_bind *mb_get_interior_ambient;
godot_method_bind *mb_get_interior_ambient_energy;
godot_method_bind *mb_get_interior_ambient_probe_contribution;
godot_method_bind *mb_get_max_distance;
godot_method_bind *mb_get_origin_offset;
godot_method_bind *mb_get_update_mode;
godot_method_bind *mb_is_box_projection_enabled;
godot_method_bind *mb_is_set_as_interior;
godot_method_bind *mb_set_as_interior;
godot_method_bind *mb_set_cull_mask;
godot_method_bind *mb_set_enable_box_projection;
godot_method_bind *mb_set_enable_shadows;
godot_method_bind *mb_set_extents;
godot_method_bind *mb_set_intensity;
godot_method_bind *mb_set_interior_ambient;
godot_method_bind *mb_set_interior_ambient_energy;
godot_method_bind *mb_set_interior_ambient_probe_contribution;
godot_method_bind *mb_set_max_distance;
godot_method_bind *mb_set_origin_offset;
godot_method_bind *mb_set_update_mode;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ReflectionProbe"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum UpdateMode {
UPDATE_ONCE = 0,
UPDATE_ALWAYS = 1,
};
// constants
static ReflectionProbe *_new();
// methods
bool are_shadows_enabled() const;
int64_t get_cull_mask() const;
Vector3 get_extents() const;
real_t get_intensity() const;
Color get_interior_ambient() const;
real_t get_interior_ambient_energy() const;
real_t get_interior_ambient_probe_contribution() const;
real_t get_max_distance() const;
Vector3 get_origin_offset() const;
ReflectionProbe::UpdateMode get_update_mode() const;
bool is_box_projection_enabled() const;
bool is_set_as_interior() const;
void set_as_interior(const bool enable);
void set_cull_mask(const int64_t layers);
void set_enable_box_projection(const bool enable);
void set_enable_shadows(const bool enable);
void set_extents(const Vector3 extents);
void set_intensity(const real_t intensity);
void set_interior_ambient(const Color ambient);
void set_interior_ambient_energy(const real_t ambient_energy);
void set_interior_ambient_probe_contribution(const real_t ambient_probe_contribution);
void set_max_distance(const real_t max_distance);
void set_origin_offset(const Vector3 origin_offset);
void set_update_mode(const int64_t mode);
};
}
#endif