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117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
#ifndef GODOT_CPP_PROCEDURALSKY_HPP
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#define GODOT_CPP_PROCEDURALSKY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "ProceduralSky.hpp"
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#include "Sky.hpp"
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namespace godot {
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class Image;
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class ProceduralSky : public Sky {
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struct ___method_bindings {
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godot_method_bind *mb__thread_done;
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godot_method_bind *mb__update_sky;
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godot_method_bind *mb_get_ground_bottom_color;
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godot_method_bind *mb_get_ground_curve;
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godot_method_bind *mb_get_ground_energy;
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godot_method_bind *mb_get_ground_horizon_color;
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godot_method_bind *mb_get_sky_curve;
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godot_method_bind *mb_get_sky_energy;
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godot_method_bind *mb_get_sky_horizon_color;
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godot_method_bind *mb_get_sky_top_color;
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godot_method_bind *mb_get_sun_angle_max;
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godot_method_bind *mb_get_sun_angle_min;
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godot_method_bind *mb_get_sun_color;
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godot_method_bind *mb_get_sun_curve;
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godot_method_bind *mb_get_sun_energy;
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godot_method_bind *mb_get_sun_latitude;
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godot_method_bind *mb_get_sun_longitude;
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godot_method_bind *mb_get_texture_size;
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godot_method_bind *mb_set_ground_bottom_color;
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godot_method_bind *mb_set_ground_curve;
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godot_method_bind *mb_set_ground_energy;
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godot_method_bind *mb_set_ground_horizon_color;
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godot_method_bind *mb_set_sky_curve;
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godot_method_bind *mb_set_sky_energy;
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godot_method_bind *mb_set_sky_horizon_color;
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godot_method_bind *mb_set_sky_top_color;
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godot_method_bind *mb_set_sun_angle_max;
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godot_method_bind *mb_set_sun_angle_min;
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godot_method_bind *mb_set_sun_color;
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godot_method_bind *mb_set_sun_curve;
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godot_method_bind *mb_set_sun_energy;
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godot_method_bind *mb_set_sun_latitude;
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godot_method_bind *mb_set_sun_longitude;
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godot_method_bind *mb_set_texture_size;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "ProceduralSky"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum TextureSize {
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TEXTURE_SIZE_256 = 0,
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TEXTURE_SIZE_512 = 1,
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TEXTURE_SIZE_1024 = 2,
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TEXTURE_SIZE_2048 = 3,
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TEXTURE_SIZE_4096 = 4,
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TEXTURE_SIZE_MAX = 5,
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};
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// constants
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static ProceduralSky *_new();
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// methods
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void _thread_done(const Ref<Image> image);
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void _update_sky();
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Color get_ground_bottom_color() const;
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real_t get_ground_curve() const;
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real_t get_ground_energy() const;
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Color get_ground_horizon_color() const;
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real_t get_sky_curve() const;
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real_t get_sky_energy() const;
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Color get_sky_horizon_color() const;
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Color get_sky_top_color() const;
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real_t get_sun_angle_max() const;
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real_t get_sun_angle_min() const;
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Color get_sun_color() const;
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real_t get_sun_curve() const;
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real_t get_sun_energy() const;
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real_t get_sun_latitude() const;
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real_t get_sun_longitude() const;
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ProceduralSky::TextureSize get_texture_size() const;
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void set_ground_bottom_color(const Color color);
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void set_ground_curve(const real_t curve);
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void set_ground_energy(const real_t energy);
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void set_ground_horizon_color(const Color color);
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void set_sky_curve(const real_t curve);
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void set_sky_energy(const real_t energy);
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void set_sky_horizon_color(const Color color);
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void set_sky_top_color(const Color color);
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void set_sun_angle_max(const real_t degrees);
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void set_sun_angle_min(const real_t degrees);
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void set_sun_color(const Color color);
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void set_sun_curve(const real_t curve);
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void set_sun_energy(const real_t energy);
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void set_sun_latitude(const real_t degrees);
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void set_sun_longitude(const real_t degrees);
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void set_texture_size(const int64_t size);
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};
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}
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#endif |