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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#ifndef GODOT_CPP_PRIMITIVEMESH_HPP
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#define GODOT_CPP_PRIMITIVEMESH_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Mesh.hpp"
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namespace godot {
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class Material;
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class PrimitiveMesh : public Mesh {
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struct ___method_bindings {
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godot_method_bind *mb__update;
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godot_method_bind *mb_get_custom_aabb;
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godot_method_bind *mb_get_flip_faces;
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godot_method_bind *mb_get_material;
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godot_method_bind *mb_get_mesh_arrays;
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godot_method_bind *mb_set_custom_aabb;
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godot_method_bind *mb_set_flip_faces;
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godot_method_bind *mb_set_material;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "PrimitiveMesh"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void _update() const;
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AABB get_custom_aabb() const;
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bool get_flip_faces() const;
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Ref<Material> get_material() const;
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Array get_mesh_arrays() const;
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void set_custom_aabb(const AABB aabb);
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void set_flip_faces(const bool flip_faces);
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void set_material(const Ref<Material> material);
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};
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}
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#endif |