dungeonanddeamon/GodoBinding/include/gen/NativeScript.hpp
2020-03-25 11:29:52 +01:00

69 lines
2.1 KiB
C++

#ifndef GODOT_CPP_NATIVESCRIPT_HPP
#define GODOT_CPP_NATIVESCRIPT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Script.hpp"
namespace godot {
class GDNativeLibrary;
class NativeScript : public Script {
struct ___method_bindings {
godot_method_bind *mb_get_class_documentation;
godot_method_bind *mb_get_class_name;
godot_method_bind *mb_get_library;
godot_method_bind *mb_get_method_documentation;
godot_method_bind *mb_get_property_documentation;
godot_method_bind *mb_get_script_class_icon_path;
godot_method_bind *mb_get_script_class_name;
godot_method_bind *mb_get_signal_documentation;
godot_method_bind *mb_new;
godot_method_bind *mb_set_class_name;
godot_method_bind *mb_set_library;
godot_method_bind *mb_set_script_class_icon_path;
godot_method_bind *mb_set_script_class_name;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "NativeScript"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static NativeScript *_new();
// methods
String get_class_documentation() const;
String get_class_name() const;
Ref<GDNativeLibrary> get_library() const;
String get_method_documentation(const String method) const;
String get_property_documentation(const String path) const;
String get_script_class_icon_path() const;
String get_script_class_name() const;
String get_signal_documentation(const String signal_name) const;
Variant new_(const Array& __var_args = Array());
void set_class_name(const String class_name);
void set_library(const Ref<GDNativeLibrary> library);
void set_script_class_icon_path(const String icon_path);
void set_script_class_name(const String class_name);
template <class... Args> Variant new_(Args... args){
return new_(Array::make(args...));
}
};
}
#endif