dungeonanddeamon/GodoBinding/include/gen/MultiMesh.hpp
2020-03-25 11:29:52 +01:00

115 lines
4.0 KiB
C++

#ifndef GODOT_CPP_MULTIMESH_HPP
#define GODOT_CPP_MULTIMESH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "MultiMesh.hpp"
#include "Resource.hpp"
namespace godot {
class Mesh;
class MultiMesh : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_color_array;
godot_method_bind *mb__get_custom_data_array;
godot_method_bind *mb__get_transform_2d_array;
godot_method_bind *mb__get_transform_array;
godot_method_bind *mb__set_color_array;
godot_method_bind *mb__set_custom_data_array;
godot_method_bind *mb__set_transform_2d_array;
godot_method_bind *mb__set_transform_array;
godot_method_bind *mb_get_aabb;
godot_method_bind *mb_get_color_format;
godot_method_bind *mb_get_custom_data_format;
godot_method_bind *mb_get_instance_color;
godot_method_bind *mb_get_instance_count;
godot_method_bind *mb_get_instance_custom_data;
godot_method_bind *mb_get_instance_transform;
godot_method_bind *mb_get_instance_transform_2d;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_transform_format;
godot_method_bind *mb_get_visible_instance_count;
godot_method_bind *mb_set_as_bulk_array;
godot_method_bind *mb_set_color_format;
godot_method_bind *mb_set_custom_data_format;
godot_method_bind *mb_set_instance_color;
godot_method_bind *mb_set_instance_count;
godot_method_bind *mb_set_instance_custom_data;
godot_method_bind *mb_set_instance_transform;
godot_method_bind *mb_set_instance_transform_2d;
godot_method_bind *mb_set_mesh;
godot_method_bind *mb_set_transform_format;
godot_method_bind *mb_set_visible_instance_count;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "MultiMesh"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TransformFormat {
TRANSFORM_2D = 0,
TRANSFORM_3D = 1,
};
enum CustomDataFormat {
CUSTOM_DATA_NONE = 0,
CUSTOM_DATA_8BIT = 1,
CUSTOM_DATA_FLOAT = 2,
};
enum ColorFormat {
COLOR_NONE = 0,
COLOR_8BIT = 1,
COLOR_FLOAT = 2,
};
// constants
static MultiMesh *_new();
// methods
PoolColorArray _get_color_array() const;
PoolColorArray _get_custom_data_array() const;
PoolVector2Array _get_transform_2d_array() const;
PoolVector3Array _get_transform_array() const;
void _set_color_array(const PoolColorArray arg0);
void _set_custom_data_array(const PoolColorArray arg0);
void _set_transform_2d_array(const PoolVector2Array arg0);
void _set_transform_array(const PoolVector3Array arg0);
AABB get_aabb() const;
MultiMesh::ColorFormat get_color_format() const;
MultiMesh::CustomDataFormat get_custom_data_format() const;
Color get_instance_color(const int64_t instance) const;
int64_t get_instance_count() const;
Color get_instance_custom_data(const int64_t instance) const;
Transform get_instance_transform(const int64_t instance) const;
Transform2D get_instance_transform_2d(const int64_t instance) const;
Ref<Mesh> get_mesh() const;
MultiMesh::TransformFormat get_transform_format() const;
int64_t get_visible_instance_count() const;
void set_as_bulk_array(const PoolRealArray array);
void set_color_format(const int64_t format);
void set_custom_data_format(const int64_t format);
void set_instance_color(const int64_t instance, const Color color);
void set_instance_count(const int64_t count);
void set_instance_custom_data(const int64_t instance, const Color custom_data);
void set_instance_transform(const int64_t instance, const Transform transform);
void set_instance_transform_2d(const int64_t instance, const Transform2D transform);
void set_mesh(const Ref<Mesh> mesh);
void set_transform_format(const int64_t format);
void set_visible_instance_count(const int64_t count);
};
}
#endif