dungeonanddeamon/GodoBinding/include/gen/JSONParseResult.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.4 KiB
C++

#ifndef GODOT_CPP_JSONPARSERESULT_HPP
#define GODOT_CPP_JSONPARSERESULT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class JSONParseResult : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_error;
godot_method_bind *mb_get_error_line;
godot_method_bind *mb_get_error_string;
godot_method_bind *mb_get_result;
godot_method_bind *mb_set_error;
godot_method_bind *mb_set_error_line;
godot_method_bind *mb_set_error_string;
godot_method_bind *mb_set_result;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "JSONParseResult"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static JSONParseResult *_new();
// methods
Error get_error() const;
int64_t get_error_line() const;
String get_error_string() const;
Variant get_result() const;
void set_error(const int64_t error);
void set_error_line(const int64_t error_line);
void set_error_string(const String error_string);
void set_result(const Variant result);
};
}
#endif