dungeonanddeamon/GodoBinding/include/gen/InterpolatedCamera.hpp
2020-03-25 11:29:52 +01:00

54 lines
1.4 KiB
C++

#ifndef GODOT_CPP_INTERPOLATEDCAMERA_HPP
#define GODOT_CPP_INTERPOLATEDCAMERA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Camera.hpp"
namespace godot {
class Object;
class InterpolatedCamera : public Camera {
struct ___method_bindings {
godot_method_bind *mb_get_speed;
godot_method_bind *mb_get_target_path;
godot_method_bind *mb_is_interpolation_enabled;
godot_method_bind *mb_set_interpolation_enabled;
godot_method_bind *mb_set_speed;
godot_method_bind *mb_set_target;
godot_method_bind *mb_set_target_path;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "InterpolatedCamera"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static InterpolatedCamera *_new();
// methods
real_t get_speed() const;
NodePath get_target_path() const;
bool is_interpolation_enabled() const;
void set_interpolation_enabled(const bool target_path);
void set_speed(const real_t speed);
void set_target(const Object *target);
void set_target_path(const NodePath target_path);
};
}
#endif