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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef GODOT_CPP_INTERPOLATEDCAMERA_HPP
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#define GODOT_CPP_INTERPOLATEDCAMERA_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Camera.hpp"
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namespace godot {
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class Object;
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class InterpolatedCamera : public Camera {
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struct ___method_bindings {
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godot_method_bind *mb_get_speed;
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godot_method_bind *mb_get_target_path;
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godot_method_bind *mb_is_interpolation_enabled;
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godot_method_bind *mb_set_interpolation_enabled;
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godot_method_bind *mb_set_speed;
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godot_method_bind *mb_set_target;
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godot_method_bind *mb_set_target_path;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "InterpolatedCamera"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static InterpolatedCamera *_new();
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// methods
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real_t get_speed() const;
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NodePath get_target_path() const;
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bool is_interpolation_enabled() const;
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void set_interpolation_enabled(const bool target_path);
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void set_speed(const real_t speed);
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void set_target(const Object *target);
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void set_target_path(const NodePath target_path);
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};
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}
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#endif |