dungeonanddeamon/GodoBinding/include/gen/ImageTexture.hpp
2020-03-25 11:29:52 +01:00

69 lines
1.9 KiB
C++

#ifndef GODOT_CPP_IMAGETEXTURE_HPP
#define GODOT_CPP_IMAGETEXTURE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Image.hpp"
#include "ImageTexture.hpp"
#include "Texture.hpp"
namespace godot {
class Image;
class ImageTexture : public Texture {
struct ___method_bindings {
godot_method_bind *mb__reload_hook;
godot_method_bind *mb_create;
godot_method_bind *mb_create_from_image;
godot_method_bind *mb_get_format;
godot_method_bind *mb_get_lossy_storage_quality;
godot_method_bind *mb_get_storage;
godot_method_bind *mb_load;
godot_method_bind *mb_set_data;
godot_method_bind *mb_set_lossy_storage_quality;
godot_method_bind *mb_set_size_override;
godot_method_bind *mb_set_storage;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ImageTexture"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Storage {
STORAGE_RAW = 0,
STORAGE_COMPRESS_LOSSY = 1,
STORAGE_COMPRESS_LOSSLESS = 2,
};
// constants
static ImageTexture *_new();
// methods
void _reload_hook(const RID rid);
void create(const int64_t width, const int64_t height, const int64_t format, const int64_t flags = 7);
void create_from_image(const Ref<Image> image, const int64_t flags = 7);
Image::Format get_format() const;
real_t get_lossy_storage_quality() const;
ImageTexture::Storage get_storage() const;
Error load(const String path);
void set_data(const Ref<Image> image);
void set_lossy_storage_quality(const real_t quality);
void set_size_override(const Vector2 size);
void set_storage(const int64_t mode);
};
}
#endif