dungeonanddeamon/GodoBinding/include/gen/EditorNavigationMeshGenerator.hpp
2020-03-25 11:29:52 +01:00

42 lines
1.0 KiB
C++

#ifndef GODOT_CPP_EDITORNAVIGATIONMESHGENERATOR_HPP
#define GODOT_CPP_EDITORNAVIGATIONMESHGENERATOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class NavigationMesh;
class Node;
class EditorNavigationMeshGenerator : public Object {
struct ___method_bindings {
godot_method_bind *mb_bake;
godot_method_bind *mb_clear;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorNavigationMeshGenerator"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void bake(const Ref<NavigationMesh> nav_mesh, const Node *root_node);
void clear(const Ref<NavigationMesh> nav_mesh);
};
}
#endif