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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP
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#define GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Joint2D.hpp"
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namespace godot {
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class DampedSpringJoint2D : public Joint2D {
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struct ___method_bindings {
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godot_method_bind *mb_get_damping;
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godot_method_bind *mb_get_length;
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godot_method_bind *mb_get_rest_length;
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godot_method_bind *mb_get_stiffness;
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godot_method_bind *mb_set_damping;
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godot_method_bind *mb_set_length;
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godot_method_bind *mb_set_rest_length;
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godot_method_bind *mb_set_stiffness;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "DampedSpringJoint2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static DampedSpringJoint2D *_new();
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// methods
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real_t get_damping() const;
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real_t get_length() const;
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real_t get_rest_length() const;
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real_t get_stiffness() const;
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void set_damping(const real_t damping);
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void set_length(const real_t length);
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void set_rest_length(const real_t rest_length);
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void set_stiffness(const real_t stiffness);
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};
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}
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#endif |