dungeonanddeamon/GodoBinding/include/gen/Container.hpp
2020-03-25 11:29:52 +01:00

49 lines
1.1 KiB
C++

#ifndef GODOT_CPP_CONTAINER_HPP
#define GODOT_CPP_CONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Control.hpp"
namespace godot {
class Control;
class Container : public Control {
struct ___method_bindings {
godot_method_bind *mb__child_minsize_changed;
godot_method_bind *mb__sort_children;
godot_method_bind *mb_fit_child_in_rect;
godot_method_bind *mb_queue_sort;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Container"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
const static int NOTIFICATION_SORT_CHILDREN = 50;
static Container *_new();
// methods
void _child_minsize_changed();
void _sort_children();
void fit_child_in_rect(const Control *child, const Rect2 rect);
void queue_sort();
};
}
#endif