dungeonanddeamon/GodoBinding/include/gen/CollisionShape2D.hpp
2020-03-25 11:29:52 +01:00

58 lines
1.6 KiB
C++

#ifndef GODOT_CPP_COLLISIONSHAPE2D_HPP
#define GODOT_CPP_COLLISIONSHAPE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node2D.hpp"
namespace godot {
class Shape2D;
class CollisionShape2D : public Node2D {
struct ___method_bindings {
godot_method_bind *mb__shape_changed;
godot_method_bind *mb_get_one_way_collision_margin;
godot_method_bind *mb_get_shape;
godot_method_bind *mb_is_disabled;
godot_method_bind *mb_is_one_way_collision_enabled;
godot_method_bind *mb_set_disabled;
godot_method_bind *mb_set_one_way_collision;
godot_method_bind *mb_set_one_way_collision_margin;
godot_method_bind *mb_set_shape;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CollisionShape2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CollisionShape2D *_new();
// methods
void _shape_changed();
real_t get_one_way_collision_margin() const;
Ref<Shape2D> get_shape() const;
bool is_disabled() const;
bool is_one_way_collision_enabled() const;
void set_disabled(const bool disabled);
void set_one_way_collision(const bool enabled);
void set_one_way_collision_margin(const real_t margin);
void set_shape(const Ref<Shape2D> shape);
};
}
#endif