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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef GODOT_CPP_COLLISIONPOLYGON_HPP
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#define GODOT_CPP_COLLISIONPOLYGON_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Spatial.hpp"
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namespace godot {
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class CollisionPolygon : public Spatial {
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struct ___method_bindings {
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godot_method_bind *mb__is_editable_3d_polygon;
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godot_method_bind *mb_get_depth;
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godot_method_bind *mb_get_polygon;
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godot_method_bind *mb_is_disabled;
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godot_method_bind *mb_set_depth;
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godot_method_bind *mb_set_disabled;
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godot_method_bind *mb_set_polygon;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CollisionPolygon"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static CollisionPolygon *_new();
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// methods
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bool _is_editable_3d_polygon() const;
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real_t get_depth() const;
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PoolVector2Array get_polygon() const;
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bool is_disabled() const;
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void set_depth(const real_t depth);
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void set_disabled(const bool disabled);
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void set_polygon(const PoolVector2Array polygon);
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};
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}
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#endif |