dungeonanddeamon/GodoBinding/include/gen/ClippedCamera.hpp
2020-03-25 11:29:52 +01:00

81 lines
2.4 KiB
C++

#ifndef GODOT_CPP_CLIPPEDCAMERA_HPP
#define GODOT_CPP_CLIPPEDCAMERA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ClippedCamera.hpp"
#include "Camera.hpp"
namespace godot {
class Object;
class ClippedCamera : public Camera {
struct ___method_bindings {
godot_method_bind *mb_add_exception;
godot_method_bind *mb_add_exception_rid;
godot_method_bind *mb_clear_exceptions;
godot_method_bind *mb_get_clip_offset;
godot_method_bind *mb_get_collision_mask;
godot_method_bind *mb_get_collision_mask_bit;
godot_method_bind *mb_get_margin;
godot_method_bind *mb_get_process_mode;
godot_method_bind *mb_is_clip_to_areas_enabled;
godot_method_bind *mb_is_clip_to_bodies_enabled;
godot_method_bind *mb_remove_exception;
godot_method_bind *mb_remove_exception_rid;
godot_method_bind *mb_set_clip_to_areas;
godot_method_bind *mb_set_clip_to_bodies;
godot_method_bind *mb_set_collision_mask;
godot_method_bind *mb_set_collision_mask_bit;
godot_method_bind *mb_set_margin;
godot_method_bind *mb_set_process_mode;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ClippedCamera"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum ProcessMode {
CLIP_PROCESS_PHYSICS = 0,
CLIP_PROCESS_IDLE = 1,
};
// constants
static ClippedCamera *_new();
// methods
void add_exception(const Object *node);
void add_exception_rid(const RID rid);
void clear_exceptions();
real_t get_clip_offset() const;
int64_t get_collision_mask() const;
bool get_collision_mask_bit(const int64_t bit) const;
real_t get_margin() const;
ClippedCamera::ProcessMode get_process_mode() const;
bool is_clip_to_areas_enabled() const;
bool is_clip_to_bodies_enabled() const;
void remove_exception(const Object *node);
void remove_exception_rid(const RID rid);
void set_clip_to_areas(const bool enable);
void set_clip_to_bodies(const bool enable);
void set_collision_mask(const int64_t mask);
void set_collision_mask_bit(const int64_t bit, const bool value);
void set_margin(const real_t margin);
void set_process_mode(const int64_t process_mode);
};
}
#endif