dungeonanddeamon/GodoBinding/include/gen/ClassDB.hpp
2020-03-25 11:29:52 +01:00

89 lines
3.2 KiB
C++

#ifndef GODOT_CPP_CLASSDB_HPP
#define GODOT_CPP_CLASSDB_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class Object;
class ClassDB : public Object {
static ClassDB *_singleton;
ClassDB();
struct ___method_bindings {
godot_method_bind *mb_can_instance;
godot_method_bind *mb_class_exists;
godot_method_bind *mb_class_get_category;
godot_method_bind *mb_class_get_integer_constant;
godot_method_bind *mb_class_get_integer_constant_list;
godot_method_bind *mb_class_get_method_list;
godot_method_bind *mb_class_get_property;
godot_method_bind *mb_class_get_property_list;
godot_method_bind *mb_class_get_signal;
godot_method_bind *mb_class_get_signal_list;
godot_method_bind *mb_class_has_integer_constant;
godot_method_bind *mb_class_has_method;
godot_method_bind *mb_class_has_signal;
godot_method_bind *mb_class_set_property;
godot_method_bind *mb_get_class_list;
godot_method_bind *mb_get_inheriters_from_class;
godot_method_bind *mb_get_parent_class;
godot_method_bind *mb_instance;
godot_method_bind *mb_is_class_enabled;
godot_method_bind *mb_is_parent_class;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline ClassDB *get_singleton()
{
if (!ClassDB::_singleton) {
ClassDB::_singleton = new ClassDB;
}
return ClassDB::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "ClassDB"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
bool can_instance(const String _class) const;
bool class_exists(const String _class) const;
String class_get_category(const String _class) const;
int64_t class_get_integer_constant(const String _class, const String name) const;
PoolStringArray class_get_integer_constant_list(const String _class, const bool no_inheritance = false) const;
Array class_get_method_list(const String _class, const bool no_inheritance = false) const;
Variant class_get_property(const Object *object, const String property) const;
Array class_get_property_list(const String _class, const bool no_inheritance = false) const;
Dictionary class_get_signal(const String _class, const String signal) const;
Array class_get_signal_list(const String _class, const bool no_inheritance = false) const;
bool class_has_integer_constant(const String _class, const String name) const;
bool class_has_method(const String _class, const String method, const bool no_inheritance = false) const;
bool class_has_signal(const String _class, const String signal) const;
Error class_set_property(const Object *object, const String property, const Variant value) const;
PoolStringArray get_class_list() const;
PoolStringArray get_inheriters_from_class(const String _class) const;
String get_parent_class(const String _class) const;
Variant instance(const String _class) const;
bool is_class_enabled(const String _class) const;
bool is_parent_class(const String _class, const String inherits) const;
};
}
#endif