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147 lines
5.0 KiB
C++
147 lines
5.0 KiB
C++
#ifndef GODOT_CPP_AUDIOSTREAMPLAYER3D_HPP
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#define GODOT_CPP_AUDIOSTREAMPLAYER3D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AudioStreamPlayer3D.hpp"
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#include "Spatial.hpp"
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namespace godot {
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class AudioStream;
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class AudioStreamPlayback;
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class AudioStreamPlayer3D : public Spatial {
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struct ___method_bindings {
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godot_method_bind *mb__bus_layout_changed;
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godot_method_bind *mb__is_active;
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godot_method_bind *mb__set_playing;
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godot_method_bind *mb_get_area_mask;
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godot_method_bind *mb_get_attenuation_filter_cutoff_hz;
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godot_method_bind *mb_get_attenuation_filter_db;
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godot_method_bind *mb_get_attenuation_model;
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godot_method_bind *mb_get_bus;
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godot_method_bind *mb_get_doppler_tracking;
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godot_method_bind *mb_get_emission_angle;
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godot_method_bind *mb_get_emission_angle_filter_attenuation_db;
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godot_method_bind *mb_get_max_db;
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godot_method_bind *mb_get_max_distance;
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godot_method_bind *mb_get_out_of_range_mode;
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godot_method_bind *mb_get_pitch_scale;
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godot_method_bind *mb_get_playback_position;
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godot_method_bind *mb_get_stream;
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godot_method_bind *mb_get_stream_paused;
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godot_method_bind *mb_get_stream_playback;
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godot_method_bind *mb_get_unit_db;
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godot_method_bind *mb_get_unit_size;
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godot_method_bind *mb_is_autoplay_enabled;
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godot_method_bind *mb_is_emission_angle_enabled;
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godot_method_bind *mb_is_playing;
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godot_method_bind *mb_play;
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godot_method_bind *mb_seek;
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godot_method_bind *mb_set_area_mask;
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godot_method_bind *mb_set_attenuation_filter_cutoff_hz;
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godot_method_bind *mb_set_attenuation_filter_db;
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godot_method_bind *mb_set_attenuation_model;
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godot_method_bind *mb_set_autoplay;
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godot_method_bind *mb_set_bus;
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godot_method_bind *mb_set_doppler_tracking;
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godot_method_bind *mb_set_emission_angle;
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godot_method_bind *mb_set_emission_angle_enabled;
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godot_method_bind *mb_set_emission_angle_filter_attenuation_db;
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godot_method_bind *mb_set_max_db;
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godot_method_bind *mb_set_max_distance;
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godot_method_bind *mb_set_out_of_range_mode;
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godot_method_bind *mb_set_pitch_scale;
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godot_method_bind *mb_set_stream;
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godot_method_bind *mb_set_stream_paused;
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godot_method_bind *mb_set_unit_db;
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godot_method_bind *mb_set_unit_size;
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godot_method_bind *mb_stop;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer3D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum AttenuationModel {
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ATTENUATION_INVERSE_DISTANCE = 0,
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ATTENUATION_INVERSE_SQUARE_DISTANCE = 1,
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ATTENUATION_LOGARITHMIC = 2,
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ATTENUATION_DISABLED = 3,
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};
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enum OutOfRangeMode {
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OUT_OF_RANGE_MIX = 0,
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OUT_OF_RANGE_PAUSE = 1,
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};
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enum DopplerTracking {
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DOPPLER_TRACKING_DISABLED = 0,
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DOPPLER_TRACKING_IDLE_STEP = 1,
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DOPPLER_TRACKING_PHYSICS_STEP = 2,
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};
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// constants
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static AudioStreamPlayer3D *_new();
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// methods
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void _bus_layout_changed();
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bool _is_active() const;
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void _set_playing(const bool enable);
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int64_t get_area_mask() const;
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real_t get_attenuation_filter_cutoff_hz() const;
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real_t get_attenuation_filter_db() const;
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AudioStreamPlayer3D::AttenuationModel get_attenuation_model() const;
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String get_bus() const;
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AudioStreamPlayer3D::DopplerTracking get_doppler_tracking() const;
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real_t get_emission_angle() const;
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real_t get_emission_angle_filter_attenuation_db() const;
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real_t get_max_db() const;
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real_t get_max_distance() const;
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AudioStreamPlayer3D::OutOfRangeMode get_out_of_range_mode() const;
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real_t get_pitch_scale() const;
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real_t get_playback_position();
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Ref<AudioStream> get_stream() const;
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bool get_stream_paused() const;
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Ref<AudioStreamPlayback> get_stream_playback();
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real_t get_unit_db() const;
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real_t get_unit_size() const;
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bool is_autoplay_enabled();
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bool is_emission_angle_enabled() const;
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bool is_playing() const;
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void play(const real_t from_position = 0);
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void seek(const real_t to_position);
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void set_area_mask(const int64_t mask);
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void set_attenuation_filter_cutoff_hz(const real_t degrees);
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void set_attenuation_filter_db(const real_t db);
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void set_attenuation_model(const int64_t model);
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void set_autoplay(const bool enable);
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void set_bus(const String bus);
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void set_doppler_tracking(const int64_t mode);
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void set_emission_angle(const real_t degrees);
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void set_emission_angle_enabled(const bool enabled);
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void set_emission_angle_filter_attenuation_db(const real_t db);
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void set_max_db(const real_t max_db);
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void set_max_distance(const real_t metres);
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void set_out_of_range_mode(const int64_t mode);
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void set_pitch_scale(const real_t pitch_scale);
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void set_stream(const Ref<AudioStream> stream);
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void set_stream_paused(const bool pause);
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void set_unit_db(const real_t unit_db);
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void set_unit_size(const real_t unit_size);
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void stop();
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};
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}
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#endif |