dungeonanddeamon/GodoBinding/include/gen/AudioStreamOGGVorbis.hpp
2020-03-25 11:29:52 +01:00

51 lines
1.3 KiB
C++

#ifndef GODOT_CPP_AUDIOSTREAMOGGVORBIS_HPP
#define GODOT_CPP_AUDIOSTREAMOGGVORBIS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStream.hpp"
namespace godot {
class AudioStreamOGGVorbis : public AudioStream {
struct ___method_bindings {
godot_method_bind *mb_get_data;
godot_method_bind *mb_get_loop_offset;
godot_method_bind *mb_has_loop;
godot_method_bind *mb_set_data;
godot_method_bind *mb_set_loop;
godot_method_bind *mb_set_loop_offset;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamOGGVorbis"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioStreamOGGVorbis *_new();
// methods
PoolByteArray get_data() const;
real_t get_loop_offset() const;
bool has_loop() const;
void set_data(const PoolByteArray data);
void set_loop(const bool enable);
void set_loop_offset(const real_t seconds);
};
}
#endif