dungeonanddeamon/GodoBinding/include/gen/AudioEffectDistortion.hpp
2020-03-25 11:29:52 +01:00

67 lines
1.7 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTDISTORTION_HPP
#define GODOT_CPP_AUDIOEFFECTDISTORTION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectDistortion.hpp"
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectDistortion : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_drive;
godot_method_bind *mb_get_keep_hf_hz;
godot_method_bind *mb_get_mode;
godot_method_bind *mb_get_post_gain;
godot_method_bind *mb_get_pre_gain;
godot_method_bind *mb_set_drive;
godot_method_bind *mb_set_keep_hf_hz;
godot_method_bind *mb_set_mode;
godot_method_bind *mb_set_post_gain;
godot_method_bind *mb_set_pre_gain;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectDistortion"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Mode {
MODE_CLIP = 0,
MODE_ATAN = 1,
MODE_LOFI = 2,
MODE_OVERDRIVE = 3,
MODE_WAVESHAPE = 4,
};
// constants
static AudioEffectDistortion *_new();
// methods
real_t get_drive() const;
real_t get_keep_hf_hz() const;
AudioEffectDistortion::Mode get_mode() const;
real_t get_post_gain() const;
real_t get_pre_gain() const;
void set_drive(const real_t drive);
void set_keep_hf_hz(const real_t keep_hf_hz);
void set_mode(const int64_t mode);
void set_post_gain(const real_t post_gain);
void set_pre_gain(const real_t pre_gain);
};
}
#endif