dungeonanddeamon/GodoBinding/include/gen/AnimationNodeStateMachineTransition.hpp
2020-03-25 11:29:52 +01:00

69 lines
2.0 KiB
C++

#ifndef GODOT_CPP_ANIMATIONNODESTATEMACHINETRANSITION_HPP
#define GODOT_CPP_ANIMATIONNODESTATEMACHINETRANSITION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNodeStateMachineTransition.hpp"
#include "Resource.hpp"
namespace godot {
class AnimationNodeStateMachineTransition : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_advance_condition;
godot_method_bind *mb_get_priority;
godot_method_bind *mb_get_switch_mode;
godot_method_bind *mb_get_xfade_time;
godot_method_bind *mb_has_auto_advance;
godot_method_bind *mb_is_disabled;
godot_method_bind *mb_set_advance_condition;
godot_method_bind *mb_set_auto_advance;
godot_method_bind *mb_set_disabled;
godot_method_bind *mb_set_priority;
godot_method_bind *mb_set_switch_mode;
godot_method_bind *mb_set_xfade_time;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeStateMachineTransition"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum SwitchMode {
SWITCH_MODE_IMMEDIATE = 0,
SWITCH_MODE_SYNC = 1,
SWITCH_MODE_AT_END = 2,
};
// constants
static AnimationNodeStateMachineTransition *_new();
// methods
String get_advance_condition() const;
int64_t get_priority() const;
AnimationNodeStateMachineTransition::SwitchMode get_switch_mode() const;
real_t get_xfade_time() const;
bool has_auto_advance() const;
bool is_disabled() const;
void set_advance_condition(const String name);
void set_auto_advance(const bool auto_advance);
void set_disabled(const bool disabled);
void set_priority(const int64_t priority);
void set_switch_mode(const int64_t mode);
void set_xfade_time(const real_t secs);
};
}
#endif