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91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
#ifndef GODOT_CPP_ANIMATIONNODE_HPP
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#define GODOT_CPP_ANIMATIONNODE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class AnimationNode;
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class Object;
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class AnimationNode : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb__get_filters;
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godot_method_bind *mb__set_filters;
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godot_method_bind *mb_add_input;
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godot_method_bind *mb_blend_animation;
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godot_method_bind *mb_blend_input;
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godot_method_bind *mb_blend_node;
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godot_method_bind *mb_get_caption;
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godot_method_bind *mb_get_child_by_name;
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godot_method_bind *mb_get_child_nodes;
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godot_method_bind *mb_get_input_count;
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godot_method_bind *mb_get_input_name;
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godot_method_bind *mb_get_parameter;
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godot_method_bind *mb_get_parameter_default_value;
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godot_method_bind *mb_get_parameter_list;
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godot_method_bind *mb_has_filter;
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godot_method_bind *mb_is_filter_enabled;
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godot_method_bind *mb_is_path_filtered;
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godot_method_bind *mb_process;
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godot_method_bind *mb_remove_input;
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godot_method_bind *mb_set_filter_enabled;
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godot_method_bind *mb_set_filter_path;
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godot_method_bind *mb_set_parameter;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AnimationNode"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum FilterAction {
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FILTER_IGNORE = 0,
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FILTER_PASS = 1,
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FILTER_STOP = 2,
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FILTER_BLEND = 3,
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};
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// constants
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static AnimationNode *_new();
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// methods
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Array _get_filters() const;
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void _set_filters(const Array filters);
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void add_input(const String name);
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void blend_animation(const String animation, const real_t time, const real_t delta, const bool seeked, const real_t blend);
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real_t blend_input(const int64_t input_index, const real_t time, const bool seek, const real_t blend, const int64_t filter = 0, const bool optimize = true);
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real_t blend_node(const String name, const Ref<AnimationNode> node, const real_t time, const bool seek, const real_t blend, const int64_t filter = 0, const bool optimize = true);
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String get_caption();
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Object *get_child_by_name(const String name);
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Dictionary get_child_nodes();
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int64_t get_input_count() const;
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String get_input_name(const int64_t input);
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Variant get_parameter(const String name) const;
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Variant get_parameter_default_value(const String name);
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Array get_parameter_list();
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String has_filter();
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bool is_filter_enabled() const;
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bool is_path_filtered(const NodePath path) const;
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void process(const real_t time, const bool seek);
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void remove_input(const int64_t index);
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void set_filter_enabled(const bool enable);
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void set_filter_path(const NodePath path, const bool enable);
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void set_parameter(const String name, const Variant value);
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};
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}
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#endif |