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35 lines
511 B
C++
35 lines
511 B
C++
#pragma once
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#include "MobsCorpACorp.h"
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#include "MobsIA.h"
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#include <CircleShape2D.hpp>
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#include <CollisionShape2D.hpp>
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#include <Sprite.hpp>
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#include "MobsCorpACorp.h"
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using namespace godot;
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class MobsCorpACorpIA : public MobsIA
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{
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public:
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MobsCorpACorp m;
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public:
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MobsCorpACorpIA();
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void _process(float delta) override;
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void _init() override;
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void _ready() override;
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void createMobsCorpACorp();
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void setupMobsCorpACorp();
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public:
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void Action();
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private:
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Vector2 velocity;
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Vector2 FLOOR;
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};
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