dungeonanddeamon/DungeonAndDeamonScript/DungeonAndDemaonScript/MobsCorpACorpIA.h

35 lines
511 B
C++

#pragma once
#include "MobsCorpACorp.h"
#include "MobsIA.h"
#include <CircleShape2D.hpp>
#include <CollisionShape2D.hpp>
#include <Sprite.hpp>
#include "MobsCorpACorp.h"
using namespace godot;
class MobsCorpACorpIA : public MobsIA
{
public:
MobsCorpACorp m;
public:
MobsCorpACorpIA();
void _process(float delta) override;
void _init() override;
void _ready() override;
void createMobsCorpACorp();
void setupMobsCorpACorp();
public:
void Action();
private:
Vector2 velocity;
Vector2 FLOOR;
};