dungeonanddeamon/GodoBinding/include/gen/VisualShaderNode.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.6 KiB
C++

#ifndef GODOT_CPP_VISUALSHADERNODE_HPP
#define GODOT_CPP_VISUALSHADERNODE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class VisualShaderNode : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_default_input_values;
godot_method_bind *mb_get_input_port_default_value;
godot_method_bind *mb_get_output_port_for_preview;
godot_method_bind *mb_set_default_input_values;
godot_method_bind *mb_set_input_port_default_value;
godot_method_bind *mb_set_output_port_for_preview;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualShaderNode"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum PortType {
PORT_TYPE_SCALAR = 0,
PORT_TYPE_VECTOR = 1,
PORT_TYPE_BOOLEAN = 2,
PORT_TYPE_TRANSFORM = 3,
PORT_TYPE_SAMPLER = 4,
PORT_TYPE_MAX = 5,
};
// constants
// methods
Array get_default_input_values() const;
Variant get_input_port_default_value(const int64_t port) const;
int64_t get_output_port_for_preview() const;
void set_default_input_values(const Array values);
void set_input_port_default_value(const int64_t port, const Variant value);
void set_output_port_for_preview(const int64_t port);
};
}
#endif