dungeonanddeamon/GodoBinding/include/gen/Texture.hpp
2020-03-25 11:29:52 +01:00

68 lines
2.1 KiB
C++

#ifndef GODOT_CPP_TEXTURE_HPP
#define GODOT_CPP_TEXTURE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Texture;
class Image;
class Texture : public Resource {
struct ___method_bindings {
godot_method_bind *mb_draw;
godot_method_bind *mb_draw_rect;
godot_method_bind *mb_draw_rect_region;
godot_method_bind *mb_get_data;
godot_method_bind *mb_get_flags;
godot_method_bind *mb_get_height;
godot_method_bind *mb_get_size;
godot_method_bind *mb_get_width;
godot_method_bind *mb_has_alpha;
godot_method_bind *mb_set_flags;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Texture"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Flags {
FLAG_MIPMAPS = 1,
FLAG_REPEAT = 2,
FLAG_FILTER = 4,
FLAGS_DEFAULT = 7,
FLAG_ANISOTROPIC_FILTER = 8,
FLAG_CONVERT_TO_LINEAR = 16,
FLAG_MIRRORED_REPEAT = 32,
FLAG_VIDEO_SURFACE = 2048,
};
// constants
// methods
void draw(const RID canvas_item, const Vector2 position, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref<Texture> normal_map = nullptr) const;
void draw_rect(const RID canvas_item, const Rect2 rect, const bool tile, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref<Texture> normal_map = nullptr) const;
void draw_rect_region(const RID canvas_item, const Rect2 rect, const Rect2 src_rect, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref<Texture> normal_map = nullptr, const bool clip_uv = true) const;
Ref<Image> get_data() const;
int64_t get_flags() const;
int64_t get_height() const;
Vector2 get_size() const;
int64_t get_width() const;
bool has_alpha() const;
void set_flags(const int64_t flags);
};
}
#endif