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80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
#ifndef GODOT_CPP_SPRITEFRAMES_HPP
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#define GODOT_CPP_SPRITEFRAMES_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Texture;
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class SpriteFrames : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb__get_animations;
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godot_method_bind *mb__get_frames;
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godot_method_bind *mb__set_animations;
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godot_method_bind *mb__set_frames;
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godot_method_bind *mb_add_animation;
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godot_method_bind *mb_add_frame;
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godot_method_bind *mb_clear;
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godot_method_bind *mb_clear_all;
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godot_method_bind *mb_get_animation_loop;
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godot_method_bind *mb_get_animation_names;
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godot_method_bind *mb_get_animation_speed;
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godot_method_bind *mb_get_frame;
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godot_method_bind *mb_get_frame_count;
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godot_method_bind *mb_has_animation;
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godot_method_bind *mb_remove_animation;
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godot_method_bind *mb_remove_frame;
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godot_method_bind *mb_rename_animation;
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godot_method_bind *mb_set_animation_loop;
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godot_method_bind *mb_set_animation_speed;
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godot_method_bind *mb_set_frame;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "SpriteFrames"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static SpriteFrames *_new();
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// methods
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Array _get_animations() const;
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Array _get_frames() const;
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void _set_animations(const Array arg0);
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void _set_frames(const Array arg0);
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void add_animation(const String anim);
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void add_frame(const String anim, const Ref<Texture> frame, const int64_t at_position = -1);
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void clear(const String anim);
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void clear_all();
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bool get_animation_loop(const String anim) const;
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PoolStringArray get_animation_names() const;
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real_t get_animation_speed(const String anim) const;
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Ref<Texture> get_frame(const String anim, const int64_t idx) const;
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int64_t get_frame_count(const String anim) const;
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bool has_animation(const String anim) const;
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void remove_animation(const String anim);
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void remove_frame(const String anim, const int64_t idx);
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void rename_animation(const String anim, const String newname);
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void set_animation_loop(const String anim, const bool loop);
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void set_animation_speed(const String anim, const real_t speed);
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void set_frame(const String anim, const int64_t idx, const Ref<Texture> txt);
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};
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}
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#endif |