dungeonanddeamon/GodoBinding/include/gen/PolygonPathFinder.hpp
2020-03-25 11:29:52 +01:00

59 lines
1.7 KiB
C++

#ifndef GODOT_CPP_POLYGONPATHFINDER_HPP
#define GODOT_CPP_POLYGONPATHFINDER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class PolygonPathFinder : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_data;
godot_method_bind *mb__set_data;
godot_method_bind *mb_find_path;
godot_method_bind *mb_get_bounds;
godot_method_bind *mb_get_closest_point;
godot_method_bind *mb_get_intersections;
godot_method_bind *mb_get_point_penalty;
godot_method_bind *mb_is_point_inside;
godot_method_bind *mb_set_point_penalty;
godot_method_bind *mb_setup;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "PolygonPathFinder"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static PolygonPathFinder *_new();
// methods
Dictionary _get_data() const;
void _set_data(const Dictionary arg0);
PoolVector2Array find_path(const Vector2 from, const Vector2 to);
Rect2 get_bounds() const;
Vector2 get_closest_point(const Vector2 point) const;
PoolVector2Array get_intersections(const Vector2 from, const Vector2 to) const;
real_t get_point_penalty(const int64_t idx) const;
bool is_point_inside(const Vector2 point) const;
void set_point_penalty(const int64_t idx, const real_t penalty);
void setup(const PoolVector2Array points, const PoolIntArray connections);
};
}
#endif